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FOIL Arlinn, the Pack's Hope (MID-211) - Innistrad: Midnight Hunt - Magic The Gathering

FOIL Arlinn, the Pack's Hope (MID-211) - Innistrad: Midnight Hunt - Magic The Gathering

Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn
Mythic
Daybound (If a player casts no spells during their own turn, it becomes night next turn)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

-3: Create two 2/2 green Wolf creature tokens.

----------------------
Arlinn, the Moon's Fury

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RG

±0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
$6.40
FOIL Arlinn, the Pack's Hope (MID-211) - Innistrad: Midnight Hunt - Magic The Gathering
$6.40

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Description

Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn
Mythic
Daybound (If a player casts no spells during their own turn, it becomes night next turn)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

-3: Create two 2/2 green Wolf creature tokens.

----------------------
Arlinn, the Moon's Fury

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RG

±0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
FOIL Arlinn, the Pack's Hope (MID-211) - Innistrad: Midnight Hunt - Magic The Gathering | Gameology